

The Imperium is meant to be a military powerhouse. Green Knight Security is kinda in the same boat as them but they don't have flashy effects so risk it or don't. >Avoid Neutrino like the plague, any neutrino cruiser and capital is completely broken. >Avoid GKS and DME like the plague, Neutrino is kinda in the same boat as them but they do have flashy effects so risk it or don't. I don't normally stick to my hammerhead for long (I like Hayles and Calms too much) but it's not all bad. It can serve an ok support role given the right weapons loadout, but falls behind later game. The Hammerhead is an early fleet anchor when you don't have anything else. I still end up using sparks a lot of the time (leaving one wing of Wanzers for escort duty).

The fighter wings help when it comes to engaging 1st line, but then Wanzers are good for defensive battles and not so much search and destroy. Under normal circumstances this isn't a problem for the Pandemonium, but unfortunately with how stupid the fleet AI can be, sometimes closing in can be fatal (where the rest of your fleet decides to merrily fuck off).īecause of its speed the Pandemonium generally tends to be the 3rd line in a direct engagement, but if you're in the habit of pre engagement reorganization the phase drives can easily bring the Pandemonium up to 1st line. If you truly need passes as well as gems, use Episode Cheats or Episode Choose Your Story Exploit.The problem with the monstros tend to be the spread, and generally the only way to negate it is to close in. Special Thanks to these guys for their Patreon Support: Leave your mark upon the world as well as determine the fate of the Sector together with your decisions Use lost as well as forbidden technologies to advance your cause – may you afford to pay for the consequences of your hubris? Survey forgotten worlds as well as establish new colonies among the ruins Outfit ships together with your ammunition of choice as well as add hull modifications to create devastating tactical combinationsĮxplore hundreds of locations to find habitable worlds, rich resource deposits, as well as lost technologyĪssemble a large, powerful fleet or a finely-tuned task force together with hand-picked officers as well as crewĬripple core world supply lines to create simple prey for piracy or bolster the rule of law as well as use to reverse the Sector’s descent into chaos Single player, gritty, dystopian sci-fi settingĬlassic top-down online gameplay style enhanced by modern technologyĪ procedurally generated galactic sector seeded together with well-known core worlds as well as factionsĭevelop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between What will you discover in the ongoing development of the world of Starsector? For over 200 cycles, humanity has been losing its grip on civilization as well as struggling desperately to hang on to what is left. The story of Starsector concerns a dense region of space in the Perseus Arm left relatively unharmed by the calamity which destroyed the Domain. Now, humanity is scattered in pockets throughout the galaxy, useing to recover from the great Collapse. Entire worlds cut off from the Gate network starve, burn, as well as tear themselves apart. The comforts of the high age of civilization are but a memory. Countless fleets are scattered as well as lost. The interstellar Gate System which binds the space of the Human Domain in a network of trade, industry, as well as empire collapses in an instant which shatters known civilization forever.
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